CREATIVE INDUSTRIES AND BUSINESS MODEL INNOVATION

Luigi Nasta

Instructional goals

This course introduces students to the challenging and fascinating world of Cultural and Creative Industries and presents the Business Model Canvas as a tool to think about the strategic directions of the creative organizations. The primary purpose of the course is to help students to develop the “lateral thinking” needed to understand how organizations in the creative industries operate. The course has two main objectives: 1) providing a general understanding about the peculiar features of the creative industries; 2) provide students the theoretical and the practical knowledge to be ready to work as key resources in the implementation of innovative strategies in creative organizations.

Prerequisites

Principles of Management

Intended learning outcomes

Knowledge and understanding: This course provides advanced knowledge that will enable students to understand the processes, contents, and characteristics of creative industries, their differences compared to the industrial sector, their economic value, and their social impact. Applying knowledge and understanding: The students will be able to: Develop innovative strategies to be implemented by organizations operating in the creative field; Examine the business models adopted by creative organizations; Making judgements: We expect students to be able to analyze the business models of the organizations operating into the creative industries. We expect these students to be able to identify what makes a business model of value and how to review it to increase the effectiveness of the strategies implemented by those organizations. Communications Skills: This course will give the students the possibility to acquire and understand major terms and concepts to communicate their ideas, proposals, analysis and critical reasoning in the field of creative organizations in the most effective and appropriate way. Learning skills: This course will contribute to empower students giving them the tools to determine why certain business models are more innovative and successful than others.

Course Contents

Creative industries are those industries which have their origin in individual creativity, skill, and talent and heavily rely on the generation and exploitation of intellectual property. Creative industries rank among the fastest-growing sectors of the global economy contributing significantly to employment and wealth creation. Despite their importance, professionals working inside organizations competing in such industries are highly rewarded for their creative and intellectual skills but often they lack the necessary managerial skills to thrive in such complex and turbulent businesses.

Reference Books

Materials provided by the professor and the guest speakers (Articles/Slide)

Teaching Methods

Lectures and presentations on relevant empirical issues. Students’ participation during lectures is strongly encouraged.

Assessment Method

For attending students: 10% individual participation 10% mid-term written exam 25% project work assignment 1 25% project work assignment 2 30% final written exam For non-attending students 100% final written exam (additional material is required)

Thesis assignment criteria

Students are required to pass the exam; Students must propose a topic to be investigated. Empirical/scientific approaches will be favored.

Week 1 Contenuto sessioni on line e on campus

Introduction to the course Defining Creative Industries

Week 2 Contenuto sessioni on line e on campus

The exploitation of individual creativity, skill and talent Knowing the context: Tools for performing an external analysis

Week 3 Contenuto sessioni on line e on campus

Business Model and Strategy Business Model Innovation

Week 4 Contenuto sessioni on line e on campus

The Business Model Canvas: The value proposition and the customer segments The Business Model Canvas: the distribution channels

Week 5 Contenuto sessioni on line e on campus

The Business Model Canvas: the customer relationships and the revenue streams The Gaming industry: guest speaker

Week 6 Contenuto sessioni on line e on campus

The Business Model Canvas: the key resources The Business Model Canvas: the key activities and the strategic partnerships

Week 7 Contenuto sessioni on line e on campus

The Business Model Canvas: the cost structure Mid-term exam

Week 8 Contenuto sessioni on line e on campus

Case study discussion on the rational part of the Business Model Canvas The Television Industry: guest speaker

Week 9 Contenuto sessioni on line e on campus

The blue ocean strategy and its impact on the business model The Art Industry: guest speaker

Week 10 Contenuto sessioni on line e on campus

The Movie industry: guest speaker Teamwork presentation

Week 11 Contenuto sessioni on line e on campus

Teamwork presentation Teamwork presentation

Week 12 Contenuto sessioni on line e on campus

Teamwork presentation Wrap up session