Obiettivi formativi
In a constantly changing social and cultural context, organisations must
be able to interpret emerging weak and strong market signals to reinvent
their products, services and processes. The Design Thinking: Tools for
Business Managers course will provide a dynamic, hands-on setting to
experiment with innovative problem-solving, idea generation and
decision-making methodologies. The goal of the course will be to
empower trainees to address concrete everyday business and innovation
problems by developing tangible customer-centric tools solutions. During
the course students will be introduced to the fundamental concepts of
Design Thinking and innovation design. Through a learning-by-doing
approach they will be introduced to the practical application of human
centered innovation, ideation, prototyping and testing.
Prerequisiti
None.
Risultati di apprendimento attesi
Students will acquire the key theoretical competences and the necessary
familiarity with the tools of Design Thinking, enabling them to design
innovation processes, develop simple workshops and address some of the
critical issues associated with practising the discipline.
Basic learning elements:
- Understanding the innovation process and its mechanisms.
- The ability to shift the perspective of problem analysis by adopting a
human-centred approach using qualitative and quantitative observation
methods.
- Ability to work in an analytical, collaborative and creative way.
- Familiarity with discipline-specific tools
Specific learning elements:
- Use of collaborative working tools, ability to manage brainstorming
processes creatively and effectively.
- Identify innovative solutions based on a thorough grasp of the context,
users, and technology environment
- Use benchmarking tools to analyse the competitive spectrum
- Develop and prototype business opportunities
- Effectively present and communicate a product to stakeholders
Contenuti Del Corso
Following an initial introduction to the key concepts of Design Thinking
and Innovation Design, course participants will be assigned a challenge in
the form of project work. They will solve the assigned challenge
progressively applying the new skills and methodologies at the heart of
the course, with frequent reviews that will allow to evaluate benefits,
critical aspects, and potential alternatives.
Main contents:
- The liquid expectations of society and the adaptability of organisations
- Theoretical foundations of design thinking and the main frameworks
- Tools for analysing users needs and investigate competitive
environment
- Brainstorming techniques, analytical selection of results, collaborative
enrichment of results
- Conceptualisation and rapid prototyping
- User-centered prototype validation
- Presentation and communication (pitching)
Testi Di Riferimento
The following list has to be intended only as a reference: Tim
Brown, Clayton M. Christensen, Indra Nooyi, Vijay Govindarajan HBR's 10
Must Reads on Design Thinking, Harvard Business Review, 2020
Selected readings and materials will be distributed throughout the
course.
Metodologie Didattiche
- The course will begin with a theoretical exploration, through lectures, of
the fundamentals of the discipline of Design Thinking and its proper
placement in the current socio-economic context.
- In the second part, structured as a workshop, project work will be
proposed. Students will be guided in the construction of a process of
context analysis, conception, prototyping and testing through the
application of a design thinking framework.
- Through the adoption of a learning-by-doing methodology, students will
have the opportunity to apply the tools illustrated in the classroom in a
hands-on mode in class and out of class through assignments. The
development of a concept will be the final outcome of the second part of
the cour
- Standard digital collaboration tools will be used to familiarise students
with their use.
Modalità di verifica dell'apprendimento
Given the workshop nature of the course, students will be assessed on
the basis of:
- Attendance of at least 85% of the scheduled lectures.
- Overall assessment of the project work.
Settimana 1
Course introduction
Liquid expectations and innovation
Settimana 2
Introduction to design thinking and its frameworks.
Project work presentation and deep dive.
Settimana 3
User centered perspective and Emphatize phase: User research methods,
personas design.
Assignment: experience a user research.
Settimana 4
Emphatize phase in practice: Sharing of the assignments results and
personas design.
Introduction to competitive benchmarking.
Assignment: experience a competitive benchmark.
Settimana 5
Review and sharing of the assignments.
Overview of the Define phase: analysis and synthesis, problem
statement.
Settimana 6
Define phase in practice: Affinity clustering, problem statement.
Settimana 7
Overview and practice of the ideate phase: Successful brainstorming
techniques.
Settimana 8
Overview of the prototype phase, experience testing and iterative
approach.
Assignments: Protoyping
Settimana 9
Assignment review: Prototypes sharing and peers review.
Experience test preparation.
Settimana 10
Experience test in practice.
Assignment: Prototype iteration.
Settimana 11
Business model canvas overview and practical exercise.
Settimana 12
Final pitch presentation.