DESIGN THINKING AND INNOVATION MANAGEMENT
DESIGN THINKING AND INNOVATION MANAGEMENT
Paola Belingheri, Henry William Chesbrough, Ginevra Assia Antonelli
Instructional goals
This course provides students with a detailed overview of innovation management to understand its characteristics, distinctive processes, benefits and challenges. Furthermore, the second part of the course will focus on the role of creativity in the innovation process and provide students with tools and techniques to enhance their creative mindset. In particular, among the tools to stimulate innovation through creativity, the process of Design Thinking will be illustrated as well as experienced by the students, by asking them to tackle a marketing-related real-world problem in teams through the design thinking framework.
Intended learning outcomes
At the completion of this course, students will be able to:
Knowledge and understanding
Describe innovation processes
Identify the Benefits and challenges of innovation
Identify disruptive technologies
Recognize conditions to encourage and nurture creative thinking
Recognize the characteristics and the benefits of Design Thinking
Explain Open Innovation characteristics and peculiarities
Applying knowledge and understanding
Use strategic tools for innovative projects management
Apply the Design Thinking tools to deal with real challenges
Apply the creative process to the organizational context
Making Judgements
Distinguish different types and sources of innovation
Compare and contrast the open and closed mindsets
Communication Skills
Explain the Importance of Innovation
Synthesize aspects of creativity
Synthesize the phases of the Design Thinking process
Learning Skills
Experience the innovation process
Develop creative thinking
Experience the Design Thinking process
Course Contents
This course provides students with a detailed overview of innovation management to understand its characteristics, distinctive processes, benefits and challenges. Furthermore, the second part of the course will focus on the role of creativity in the innovation process and provide students with tools and techniques to enhance their creative mindset. In particular, among the tools to stimulate innovation through creativity, the process of Design Thinking will be illustrated as well as experienced by the students, by asking them to tackle a marketing-related real-world problem in teams through the design thinking framework.
Reference Books
The key textbooks for the course are:
Mumford, M.D. (2011). Handbook of organizational creativity. Academic Press (Section A- except for chapter 3)
Osann, I., Mayer, L., & Wiele, I. (2020). The Design Thinking Quick Start Guide: A 6-step Process for Generating and Implementing Creative Solutions. John Wiley & Sons.
Selected Material from Luchs, M. G., Swan, S., & Griffin, A. (2015). Design thinking: New product development essentials from the PDMA. John Wiley & Sons
https://mollyclare.com/writing/design-dash
Selected articles and reading materials will also be presented weekly on the platform.
Teaching Methods
Fully asynchronous
TA consultations
Group project work
Case Studies
Individual exercises
Assessment Method
For students followiing the course:
Fully asynchronous
TA consultations
Group project work
Case Studies
Individual exercises
For students not following the course:
Study all the materials from the innovation part of the course (lessons 1-6)
Redesign an everyday experience through the design thinking methodology (lesson 7-12) and hand in a report.
The final grade will be give as a result of an oral exam.
Thesis assignment criteria
Active attendance at the course;
Quality of the proposed issue for the thesis
Week 1
Session 1: "The Innovation Process, from inception to launch"
Asynchonous lesson
Key phases of the journey of an innovation project
Stage Gate Process
Representation of the innovation process (Innovation Funnel)
E-tivities
Self-check quiz
Stage Gate process creation exercise
Related Material
Selected readings
Videos
Session 2: "Innovation as a Portfolio of Projects"
Asynchronous lesson
Different types of innovation projects
3 Horizon Framework
E-tivities
Self-check quiz
Innovation portfolio creation exercise
Related Material
Selected readings
Lecture slides
Videos and podcast
Materials:
Optimizing the Stage Gate Process: What Best Practice Companies are Doing”, by Cooper, Edgett and Kleinschmidt, Research-Technology Management, vol. 45 (5) 2002
Paul Hobcraft (2014). Exploring the Three Horizons Framework How to articulate innovation activity into the future in a consistent, evolutionary and coherent way.
To Succeed in the Long Term, Focus on the Middle Term, by Geoffrey Moore, HBR July-August 2007
Week 2
Session 3: "Profiting from Innovation (PFI)"
Asynchronous lesson
Ways to profit from innovation
The role of Intellectual Property to profit from innovation
The role of Complementary assets as profit enablers
E-tivities
Discussion
PFI framework exercise
Related Material
Selected readings
Lecture slides
Videos
Session 4: "Disruptive Technology"
Asynchronous lesson
Disruptive technologies
Role of incumbent firms' (and their business model) responding to disruptive technologies
E-tivities
Discussion
Adobe vs Canva exercise
Related Material
Selected readings
Lecture slides
Videos
Materials:
Teece, D. J. (1986). Profiting from technological innovation: Implications for integration, collaboration, licensing and public policy. Research policy, 15(6), 285-305
People don’t need a profit motive to innovation, by Eric von Hippel
“What is Disruptive Innovation?” by Clay Christensen (2015)
Bower, J. L., & Christensen, C. M. (1995). Disruptive technologies: catching the wave.
Week 3
Session 5: "Sources of Innovation"
Asynchronous lesson
Sources of external knowledge for innovation
Make, buy or collaborate choices for innovation generation
Introduction to Open Innovation
E-tivities
Self-check quiz
Thyssen-Krupp innovation process exercise discussion
Related Material
Selected readings
Lecture slides
Videos
Session 6: "Customer Co-creation"
Asynchronous lesson
Customer engagement in the innovation process
Company internal management of customers' co-creation
E-tivities
Self-check quiz
Co-creation exercise
Related Material
Selected readings
Lecture slides
Videos
Materials:
The era of open innovation." MIT sloan management Review 44.3 (2003): 35-41.
“Open Innovation in the 21st Century”, chapter 2 in Open Innovation Results, by Henry Chesbrough (Oxford University Press, 2020)
Krishnan, M. S. (2013). LEGO® Products: Building Customer Communities Through Technology. Harvard Business School Case.
Ramaswamy, Venkat. 2009. "Are You Ready for the Co-Creation Movement?". IESE Insights, Third Quarter (2), 29-35.
Week 4
Session 7: "Innovation and the Business Model"
Asynchronous lesson
Business Model
Business Model Canvas
The role of business model in innovation projects' evaluation and inherent bias
E-tivities
Self-check quiz
Business Model Canva exercise
Related Material
Selected readings
Lecture slides
Videos
Session 8: "Innovation in Services vs. Products"
Asynchronous lesson
Innovation in Services
Innovation in Products
Service Blueprint
Innovation in Services and Products: main differences
E-tivities
Self-check quiz
Service blueprint exercise
Related Material
Selected readings
Lecture slides
Videos
Materials:
Henry Chesbrough and Richard Rosenbloom (2022). The role of the business model in capturing value from innovation: evidence from Xerox Corporation's technology spin‐off companies, Industrial and Corporate Change.
Chapter 4 of Open Innovation, The Business Model: Connecting Internal and External Innovation, by Henry Chesbrough
Lusch, R. F., Vargo, S. L., & O’brien, M. (2007). Competing through service: Insights from service-dominant logic. Journal of retailing, 83(1), 5-18.
Bitner, M. J., Ostrom, A. L., & Morgan, F. N. (2008). Service blueprinting: a practical technique for service innovation. California management review, 50(3), 66-94.
Week 5
Session 9: "Open innovation"
Asynchronous lesson
Vertical Integration
Open Innovation
Open Innovation and Intellectual Property
E-tivities
Self-check quiz
Want/Find/Get/Manage model exercise
Related Material
Selected readings
Lecture slides
Videos
Session 10: "Innovation Ecosystems"
Asynchronous lesson
Innovation ecosystems (characteristics, typologies, and relevance)
Innovation risks
E-tivities
Discussion
iOs vs Android exercise
Related Material
Selected readings
Lecture slides
Videos
Materials:
Chesbrough, H. W. (2011). Bringing open innovation to services. MIT sloan management review, 52(2), 85.
“The Logic of Open Innovation” by Henry Chesbrough, California Management Review
Annabelle Gawer and Professor Michael Cusumano, "How Companies Become Platform Leaders", MIT Sloan Management Review, 2015: 68-75
“Match Your Innovation Ecosystem to Your Innovation Strategy”, by Ron Adner, Harvard Business Review, April 2006: 2-10
Week 6
Session 11: "Moonshot Models of Innovation"
Asynchronous lesson
Innovation policies
Moonshot models of innovation
Innovation and Sustainability Development Goals (SDGs)
E-tivities
Self-check quiz
US vs EU innovation policies exercise
Related Material
Selected readings
Lecture slides
Videos
Session 12: "Failure Cases in Innovation"
Asynchronous lesson
Failure in Innovation
Innovation risks
E-tivities
Self-check quiz
Reflection of failure exercise
Related Material
Selected readings
Lecture slides
Videos
Materials:
Mariana Mazzucato’s book, The Entrepreneurial State (2015), titled “The State Behind the iPhone”, chapter 5
Mazzucato, M. (2018). Mission-oriented innovation policies: challenges and opportunities. Industrial and Corporate Change, 27(5), 803-815.
Chapter 8, “Open Innovation Best Practices”, in Open Innovation Results, by Henry Chesbrough
“The Other F Word”, by John Danner and Mark Coopersmith
Week 7
Creativity
Asynchronous lesson
Creativity definition and characteristics
How to nurture creative thinking
Open vs closed mindset
E-tivities
Open and Closed mindsets exercise
Related Material
Selected readings
Videos
Materials:
Mumford, M.D. (2011). Handbook of organizational creativity. Academic Press.(Section A- except for chapter 3).
Osann, I., Mayer, L., & Wiele, I. (2020). The Design Thinking Quick Start Guide: A 6-step Process for Generating and Implementing Creative Solutions. John Wiley & Sons (pp. 17-23).
Week 8
Design Thinking: Understand and Observe
Asynchronous lesson
Design Thinking characteristics and phases
"Understand" phase of the Design Thinking process
"Observe" phase of the Design Thinking process
Interview techniques
E-tivities
Interview exercises
Related Material
Selected readings
Videos
Materials:
Osann, I., Mayer, L., & Wiele, I. (2020). The Design Thinking Quick Start Guide: A 6-step Process for Generating and Implementing Creative Solutions. John Wiley & Sons (pages 24-46)
Week 9
Design Thinking: Synthetize
Asynchronous lesson
"Synthetize" phase of the Design Thinking process
User persona
Jobs-to-be done template
E-tivities
User Persona and Job to be done exercises
Related Material
Selected readings
Videos
Materials:
Mumford, M.D. (2011). Handbook of organizational creativity. Academic Press.(Section A- except for chapter 3)
Osann, I., Mayer, L., & Wiele, I. (2020). The Design Thinking Quick Start Guide: A 6-step Process for Generating and Implementing Creative Solutions Download The Design Thinking Quick Start Guide: A 6-step Process for Generating and Implementing Creative Solutions. John Wiley & Sons (pp. 17-23)
Week 10
Design Thinking: Ideate
Asynchronous lesson
"Ideate" phase of the Design Thinking process
Brainstorming techniques
E-tivities
Brainstorming and Idea profile exercise
Related Material
Selected readings
Videos
Materials:
Osann, I., Mayer, L., & Wiele, I. (2020). The Design Thinking Quick Start Guide: A 6-step Process for Generating and Implementing Creative Solutions. John Wiley & Sons (page 63-73)
Luchs (2015). Design Thinking. Personas: Powerful Tool for Designers (Chapter 5-6, pp. 59-81)
Gallupe, R. B., & Cooper, W. H. (1993). Brainstorming electronically. MIT Sloan Management Review, 35(1), 27.
Hyatt, J. (2008). Where the Best-and Worst-Ideas Come From. MIT Sloan Management Review, 49(4), 11.
Week 11
Design Thinking: Prototype
Asynchronous lesson
"Prototype" phase of the Design Thinking process
Prototype vs MVP vs PoC
Prototyping techniques
E-tivities
Prototyping exercises
Related Material
Selected readings
Videos
Materials:
Osann, I., Mayer, L., & Wiele, I. (2020). The Design Thinking Quick Start Guide: A 6-step Process for Generating and Implementing Creative Solutions. John Wiley & Sons (page 74-83)
Luchs et al., (2015). Design Thinking. Personas: Powerful Tool for Designers (Chapter 7, pp. 87-103)
Week 12
Design Thinking: Test
Asynchronous lesson
"Test" phase of the Design Thinking process
Design Thinking in organizational contexts
E-tivities
Testing exercises
Related Material
Selected readings
Videos
Materials:
Osann, I., Mayer, L., & Wiele, I. (2020). The Design Thinking Quick Start Guide: A 6-step Process for Generating and Implementing Creative Solutions. John Wiley & Sons (page 84-91)
Luchs et al., (2015). Design Thinking. Personas: Powerful Tool for Designers (Chapter 12)
Luchs et al., (2015). Design Thinking. Personas: Powerful Tool for Designers (Chapter 11)