BUSINESS MODELING AND PLANNING
Instructional goals
The course aims at providing the students with all the elements necessary to design and develop a winning business model and its continuous innovation, in particular providing an interpretation of the current digital and technological transformation and the related impacts on value creation, in terms of context of reference and new opportunities. The course also introduces some specific focus regarding COVID-19 and its impact on business models.
At the same time the course aims to analyze and deepen the company business planning as a tool able to plan and guide the business model realization, in line with the defined objectives.
Intended learning outcomes
Knowledge and understanding: the student will acquire basic knowledge of the Business Model Canvas, the reference framework for the development of a Business Model, and the full understanding of the models, methodologies, techniques and tools presented during the course.
Ability to apply knowledge and understanding:
the student will be able to correctly apply models, methods and techniques, together with the ability to communicate effectively and transmit consistent messages on the results and on the logical path that lead to the solution.
Autonomy of judgment: the student will be able to formulate independent assessments and judgments on business models examined, by assessing their main development parameters.
Communication skills: the student will be able to communicate by adopting a vocabulary suitable for the presentation and explanation of a business model, to ensure the success and effectiveness of his/her message.
Learning skills: the student will be able to conduct his / her activity leveraging on the techniques presented during the lessons and during the classroom / online exercises.
Course Contents
After a recap of business strategy fundamentals and the introduction of business model concept, the course will focus on Business Model Canvas framework, deepening the rationales, structure and the distinguishing elements.
In a second phase the course will focus on the technological revolution currently in place and its implication on business model, concerning with offer innovation, go to market, operating model, talent management and continuous innovation.
The main tools for business activity planning will also be analysed, referring to business plan, in particular, encompassing the methodologies for its organization and structuring, and its role in the business model development and realization.
Several real cases will be presented to the students thought expert testimony and business game. The students will have the opportunity to demonstrate a profound understanding of value generation logics and the opportunities related to the digital transformation.
Reference Books
Donato Iacovone, Strategy, Business Model & Plan in the Age of Digital Disruption – Il Mulino – 2020
Alexander Osterwalder, Yves Pigneur, Business Model Generation, Wiley, 2010
Presentations and documents used during the lectures
Teaching Methods
Frontal lessons
Case Study (external speaker)
“Business Game” lesson and exercitations (dividing students by group of max 8)
Assessment Method
Individual assessment (70%) = Written exam (50%) + Faculty assessment of each student's final presentation of the Business Game activities (10%) + Peer evaluation of each student's team (10%)
Business game and exercise assessment: 30% of the overall team grade
During the written exam, students must demonstrate knowledge and full understanding of the models, methodologies, techniques, and tools illustrated during the course. The relevance, structure of answers, and correct use of specific terminology will contribute to the final grade of the written exam. Through the final presentation of the business case and in-class exercises, the ability to correctly apply models, methods, and techniques will be assessed, along with the ability to communicate effectively and convey coherent messages regarding the results and the logical path leading to the solution.
Each group will be assigned the same grade for the Business Game activities. However, the active participation in the Business Game activities of each team member will be evaluated by colleagues (10% of the grade) and the presentation skills of each team member will be evaluated individually by the teaching staff (10% of the grade).
Thesis assignment criteria
The request for the Master thesis assignment and subsequent acceptance of the research project will be carried out following the presentation of a project at least one semester before the graduation session, which must contain:
Subject (topic and research question on which the thesis work is intended to be developed)
Objectives that we intend to achieve
Review of the relevant scientific literature of reference
Graduation session for which the completed work is expected to be delivered
It is also preferred to specify:
Individual motivation to carry out the thesis on the chosen topic (also according to the curriculum vitae)
Average of the grades and CFU achieved
If more than 3 exams are left to complete the student study plan
Week 1
Session 1 online
Presentation of the course and introduction to key concepts (Text book chapters: 1-2)
Sessione 2 on campus
Case study (external speaker)
Week 2
Session 1 on line
Theoretical aspects of the business model (Text book chapters: 3-4 and chapter 1 of Business Model Generation text book)
Session 2 on campus
Main phenomena challenging the competitive advantages held by several companies in different sectors – taking globalization and digital disruption as an instance, as well as Covid19 impact
Week 3
Session 1 on line
Impacts of technological innovation on business models (Text book chapters: 5-6)
Session 2 on campus
Set up and kick-off for the business game 1/5 (Business Model Generation text book)
Week 4
Session 1 on line
Impacts of technological innovation on redefining the offering (Text book chapter: 7)
Session 2 on campus
Case study (external speaker)
Week 5
Session 1 on line
GTM: New ways and opportunities for the go to market related to technological innovation (Additional material provided to students)
Session 2 on campus
Classroom work for the business game 2/5 (Text book Business Model Generation)
Week 6
Session 1 on line
Transformation of the operating model enabled by technological innovation. Acceleration of some technological trends due to Covid19 (Text book chapter: 7-8)
Session 2 on campus
Classroom work for the business game 3/5 (Text book Business Model Generation)
Week 7
Session 1 on line
Techniques and tools for business planning 1/2 (Text book chapter: 10-13)
Session 2 on campus
Classroom work for the business game 4/5 (Text book Business Model Generation)
Week 8
Session 1 on line
Case Study (external speaker)
Session 2 on campus
Case Study (external speaker)
Week 9
Session 1 on line
Techniques and tools for business planning 2/2 (Text book chapter: 10-13)
Session 2 on campus
Classroom work for the business game 5/5 (Text book Business Model Generation)
Week 10
Session 1 on line
Talent management, open innovation and sharing economy (Text book chapter: 9)
Session 2 on campus
Sustainability and the creation of shared value
Week 11
Session 1 on line
Summary of the key takeaways (1/2)
Session 2 on campus
Presentation of business games and business plans by the students 1/2
Week 12
Session 1 on line
Summary of the key takeaways (2/2)
Session 2 on campus
Presentation of business games and business plans by the students 2/2